Having played a bit with dual wield and 2H setups, I became curious about what the minimums are to keep WotB up indefinitely and why it is so difficult to achieve with a 2H build and what you need in terms of IAS to make perma-wrath easy for WW and hammer builds.
Now, the APS listed below are the amount needed to simply spam just HotA or WW/tornadoes and maintain WotB. This means, APS beyond these amounts simply makes it easier to recharge the timer. You don't have to get more than these APS values, since you can also weave fury generators into your damage rotation to get more fury. But, you do want to be close, especially for HotA, otherwise you can't spam the skill as much and your damage suffers.
Guide continued after the page break..
WW/tornado Build
The basic cutoff is driven by making 25 fury per second. This depends on how many WW and tornado 'ticks' are actually hitting stuff. The analysis is based on the most difficult case -- an elite that runs away a lot with a small hitbox. So, 2.5 tornadoes are assumed to hit on average and 1 WW constantly channeling.
"-" column is non-mighty weapon (i.e. sword, axe, mace, spears, etc). All cc is assumed to be fully buffed with WotB active. Attack speeds are rounded up to nearest breakpoint. So .45 cc with MW would be 32% cc with just passives, 35% with battle rage, then 45% with WotB running. If you have Overpower: Killing Spree (OP:KS), then that would jump to 55% cc buffed. ALL OF THESE NUMBERS ASSUME WEAPON MASTER PASSIVE!
No fury passives
CC - MW
0.45 4.00 2.86
0.50 4.00 2.50
0.55 3.33 2.50
0.60 2.86 2.22
0.65 2.86 2.00
0.70 2.50 2.00
0.75 2.50 1.82
0.80 2.22 1.82
0.85 2.00 1.67
With Animosity
CC - MW
0.45 3.33 2.22
0.50 2.86 2.22
0.55 2.86 2.00
0.60 2.50 1.82
0.65 2.22 1.67
0.70 2.22 1.67
0.75 2.00 1.54
0.80 1.82 1.43
0.85 1.67 1.43
With IK5 or Unforgiving
CC - MW
0.45 4.00 2.50
0.50 3.33 2.22
0.55 2.86 2.22
0.60 2.86 2.00
0.65 2.50 2.00
0.70 2.22 1.82
0.75 2.22 1.67
0.80 2.00 1.67
0.85 2.00 1.54
With Animosity + IK5 (or unforgiving - but lose cc here)
CC - MW
0.45 3.33 2.00
0.50 2.86 2.00
0.55 2.50 1.82
0.60 2.22 1.67
0.65 2.00 1.54
0.70 2.00 1.54
0.75 1.82 1.43
0.80 1.67 1.33
0.85 1.54 1.25
IK5 + unforgiving
CC - MW
0.45 3.33 2.22
0.50 2.86 2.22
0.55 2.86 2.00
0.60 2.50 1.82
0.65 2.22 1.67
0.70 2.22 1.67
0.75 2.00 1.54
0.80 1.82 1.43
0.85 1.67 1.43
Also see the following link for Tick Breakpoints:
https://docs.google.com/spreadsheet/ccc?key=0AjPQvt06HFyJdHJjY1JSVEo5dkI5QUttMzY1Q0pWR2c#gid=50
Hammer build 1.83 unbuff APS
For hammer, there are a couple of factors:
1) Fury per second spent from hammer
2) Fury per second gained from hammer
Assuming you are gaining infinite fury from superstition or getting mobbed (usual case when farming), 1) is the limiting factor. With no HotA cost reduction, you need only 1.25 aps to spend 25 fury per second with hammer (very easy). With -5 reduction, you need 1.67 aps. Note there is player skill here not factored in!! You can spam other fury spenders to dump fury when you are hammering on many targets. I find this carpal tunnel inducing, so I am just giving the faceroll numbers here (1.25 and 1.67).
Now for ubers or single target elite, 2) becomes the limit.
Assuming you have 100% crit chance on hammer with gear and items, the minimum APS you need is 25/(15x.8) = 2.08 APS. The 0.8 is for the proc coefficient of hammer:smash, what most people run for ubers. In practice, you need less than this, depending on your passives and combat situation. Damage received will generate fury, and you can cheat against most elites with superstition passive, which can generate a huge amount of fury per second (enough to sustain WotB on it's own as long as you are spending fast enough). Additionally, if you are using frenzy maniac, you will be weaving in a hit of frenzy, which generates 3 fury + battle rage procs.
So in theory, just spamming hammer on one target, requires the equivalent of 84% ias for a Skorn, which corresponds with 12 ticks per second for WW. So generally speaking, hammer builds require higher IAS to maintain WotB in single target situations relative to WW/tornado, but you can make up for the deficit with a passive like superstition and standing in pools on purpose. With animosity passive, the APS requirement drops to 1.60 (18 fury per crit), but I feel superstition is overall a better solution.
In actual play, these numbers mirror my experience.
I have run a variety of gear sets and current have about 1.74 aps fully buffed with near cc cap for hammer (not using animosity). I can keep WotB quite a while on one target, but it does fall off if I am not getting hit enough. The fury gained from mobs wailing on you is a huge benefit.