Inferno Acts 2, 3 and 4 will be nerfed in patch 1.0.3. Pets may be viable beyond Inferno Act 1 in future.
1. My Pets Die In 1 Hit. Pets Suck!
2. The CC Build
4. CC Information
No they do not suck. This is a very common misconception about our pets that happens due to wrong gear, and it is precisely why this guide was created to clear this up. Pets need some buffs but they are not as useless as people claim.
The reason why your pets are dying is because your gear does not have defensive stats to benefit them. Witch Doctors instinctively stack intelligence to increase their damage. They naturally ignore defensive stats. The problem is our pets scale off our defensive stats like armor and dodge, and because your gear lacks them, that is why they are dying.
To make your pets survive better, stack things that will make YOU survive better, like strength (improves armor), dexterity, intelligence (improves resistances), armor, dodge and resistances. Vitality and Block do not benefit your pets.
With proper gear, it is possible for your pets to survive comfortably up to Inferno Act 1.
The CC Build was discovered during brainstorming in the previous thread as people tried to make the Witch Doctor's pets work in Inferno.
CC stands for "Crowd Control", which is something that temporarily disables an enemy like stun or freeze. The CC Build thus involves stacking CC stats in order to apply lots of CCs to enemies.
The small % chance of CCs like stuns and freezes are deceptive, because the Witch Doctor can make it happen like 80% of the time. This is due to the unique fact that the Witch Doctor has pets, and can generate relatively more hits than other classes through them. The Witch Doctor can apply CCs through his spells, his pet attacks, and his pet auras.
With the CC build, a single boss can even CCed so much that he barely gets out an attack, resulting in a slow but safe victory.
The CC build should also work well in co-op games because ranged classes like the wizard and the demon hunter will enjoy safely killing enemies from a distance while your pets tank and CC them.
Not all gear can have all possible CCs. Most of the item slots can have only one possible CC, with the exception of weapons and off-hands which can have all types.
Here are the CCs that you can get from gear. It is not necessary to get all, but the more the better.
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Not all spells have the same chance to make a CC happen. Some abilities can make CCs happen more than others.
4. Resist All
5. Individual Resists